achieve attendance belong come cover dispose draw explore fill gather get have head hit imprint lean make man place prop put reach serve settle sit stick strike supply take
airing gear journey promenade spin
angle board catch drive further in
charge dash engage flit flow gallop go hasten jog jostle leave move quicken race run scratch shoot spring steal stomp walk zip
answer arrive award begin betray dangle develop emerge express finish forward get going lead out plunge practice provide pull quit see show slip start step try turn